Snake³ Devlog – April 23, 2025: "Wall Glow, Reactive Snake, and Power-Up Polish"
Hey everyone,
Been grinding hard on Snake³ this week and I wanted to drop a devlog to document the newest round of updates, polish, and effects! A lot of this came from feedback and I want to thank you guys for taking the time to help me improve!
What's New:
Reactive Snake Head
The snake head now dynamically changes color based on how close you are to the walls.
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Starts green (safe)
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Smoothly blends to yellow, then red (danger)
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Works with both cube mode and duck model
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Makes navigating the cube more immersive and helps with wall awareness
Wall Glow Intensity
The game boundary (grid cube walls) now glow brighter as you approach them:
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Uses emissive intensity and color that ramps up dynamically
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Makes walls easier to see when close
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Keeps visual clarity without hard flickers
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Keeps the neon green aesthetic unless you're super close (then it pulses)
Polished Power-Up Logic
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Magnetic Pull and Golden Rush are now fully hooked into the world logic
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Both spawn based on sliders and spawn rates
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Magnetic pull strength, radius, and chance are configurable live
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Added Golden Rush audio, logic, and segment doubling during rush
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Just feeling more arcadey now
New Sliders and Settings UI
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WASD sensitivity is now tunable
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Magnetic and Golden Rush spawn frequency + effects are live configurable
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Everything is stored in one clean control panel (no reload needed)
Visual Debug & Intensity Logs
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Tuned emissive reactions based on live console logging
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Wall proximity now logs distance + intensity — helped dial in the smooth fade
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Dev tools cleaned up for smoother debugging without clutter
What's Next?
Here’s what’s still cookin’:
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Multiplayer Power-Up Sync
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Obstacle System (Bombs, Mines, Particles)
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Environment / Level Select Screen
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Custom camera effects for tight spaces (maybe screen pulse?)
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Audio/visual upgrades to NPC Snake
Appreciate any feedback if you're playtesting, especially if anything feels too harsh or too subtle.
More to come — stay tuned.
– Trei
Files
SnakeCubed
A retro 3D Snake game in a minimalist cube world. Dodge, grow, and balance chaos with chill power-ups and vibes.
Status | In development |
Author | HallowMosquito |
Genre | Puzzle |
Tags | 3D, browser-game, javascript, liminal, Lo-fi, Minimalist, Retro, snake, webgl |
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