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Devlog
Submission to Gamedev.js Jam 2025
SnakeCubed
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Devlog
Devlog - April 21st
April 25, 2025
by
HallowMosquito
Today I focused on polishing the pause screen and game flow. I added a proper pause overlay with the classic pause symbol and a transparent VHS scanline effect to give it a more retro look. The overla...
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Snake³ Devlog – April 23, 2025: "Wall Glow, Reactive Snake, and Power-Up Polish"
April 24, 2025
by
HallowMosquito
Hey everyone, Been grinding hard on Snake³ this week and I wanted to drop a devlog to document the newest round of updates, polish, and effects! A lot of this came from feedback and I want to thank y...
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SnakeCubed Devlog – Multiplayer Status, Itch.io Testing, and CORS Fixes
April 21, 2025
by
HallowMosquito
1
This update covers recent changes made to get SnakeCubed functioning properly on Itch.io with multiplayer. Multiplayer Was Working, Then It Wasn't Multiplayer worked fine locally and when hosted direc...
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